Explore plants, animals, weather, habitats, light, sound, water, and everyday science through playful discovery activities. Thirty draw-on-the-picture adventures — every one played on its own science illustration, with plain written instructions and a printable worksheet twin in the Science worksheet library.
Predictions to make, insects to count, magnets to test, habitats to match and one graduation lab — every question is one big picture your child draws right on.
Start anywhere curiosity points. The shelves run in a gentle order — grow first, graduate last — but every game stands alone. Each adventure twins with a printable worksheet at /worksheets/science/.
1. Grow and change
Seeds, butterflies and the water cycle — number the steps of how things grow and travel.
All 30 adventures are playable and printed today — Class 31 is complete, every game audited against its own artwork before it shipped.
TAKE IT OFF SCREEN
Science play at the kitchen table.
Drop a spoon and a cork in the bath (04). Melt an ice cube on the windowsill (15). Raid the recycling with a magnet (11, 21). Grow a bean in a jam jar (01, 18). Blow a dandelion and watch the seeds fly (22). Every game here has a real experiment hiding inside it — the picture is the invitation.
SUPPORTING RESOURCE · EXPLORE SCIENCE FLASHCARDS
Explore the Science Flashcards.
The thirty adventures above teach HOW to explore — predict, test, draw and try again. The flashcard collection teaches WHAT each idea means: what an ant trail is, why rain falls, where a shadow comes from, how a magnet pulls without touching.
Every card gives grown-ups a plain-words why-it-matters note and a two-minute experiment to try at home. Open one before or after its matching adventure — the words make the play make sense.
Early science is predicting, testing and talking — never a quiz. Every game here asks your child to commit to a guess first, and every miss brings a friendly explanation instead of a penalty. The say-lines are written so YOU can steal them for bath time and walks.
The worksheets are the paper twins — the same experiments with room to predict, circle and draw. Browse the science worksheets and print the adventure your child loved. Playing games never marks a class complete; only real game finishes do, and only for the child chosen in My Classroom.
The cards from this class also live in the flashcards library — every card has its own page with the picture, the words to say together and a download button, ready for away-from-screen time.