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STORYTIME ADVENTURES

Twenty-nine story games you play with pictures.

Sequencing, clues, feelings, retelling, memory and story paths — real comprehension adventures played right on our own storybook artwork, with plain text instructions a grown-up can read aloud.

This way to Class 29 The class that goes with these adventures: Storytime & Pre-Reading Comprehension.
Three garden panels: Bunny watering a sprout, Bunny kneeling with a seed, and Bunny beside a grown pink flower, with number boxes below. Bunny’s Growing GardenPlant the seed, water the sprout, watch the flower grow — write 1, 2, 3 for Bunny’s day.Story sequencing Play Teddy in a playroom with the red backpack on a hook, and three cards: the hook with the backpack, a toy shelf, and a craft table. Teddy’s Missing BackpackLook around Teddy’s room, follow the clues, and circle where the backpack waits.Using picture clues Play Three story cards — a gift, a dropped ice cream, a popped balloon — beside three lion faces: surprised, happy and sad. Little Lion’s FeelingsMatch each story to Little Lion’s feeling — draw the line.Feelings in stories Play Two story pictures show Fox in the sun and then Fox in the rain beside a bench with a blue umbrella; three answer cards show Fox under an umbrella, Fox sunbathing at the beach, and a child building a snowman. Fox’s Rainy Day SurpriseSunny, then rain, a blue umbrella — circle what Fox does next.Predicting what happens next Play A goldfish, a farmer and an astronaut beside three places: night sky, a red barn farm, and an underwater scene. Owl’s Storybook WorldDraw a line from each character to where their story happens.Characters and settings Play Three problems — a ball under a bench, crayons on the floor, a rabbit who needs water — each with two puppy choices. Puppy’s Helping HandsA stuck ball, scattered crayons, a thirsty friend — circle the best way for Puppy to help.Problem and solution Play Four morning panels: eating cereal, walking to preschool, waking up in bed, and brushing teeth, with number boxes below. Squirrel’s Mixed-Up MorningSquirrel’s morning is mixed up — write 1, 2, 3, 4 to fix it.Story sequencing Play A playground scene with Giraffe holding two red balloons, a blue kite, a slide and Rabbit on the swing, with three question rows. Giraffe’s Picture DetectiveBalloons, a kite, a swing — look closely at the playground and answer three picture questions.Looking for details Play What-happened cards — a drooping flower, a muddy puddle, a sailboat — beside why cards: wind, sun and rain. Duckling’s Cause & EffectDraw a line from what happened to why it happened.Cause and effect Play Hedgehog by an apple tree, with three labelled rows: WHO?, WHERE? and WHAT HAPPENED?, each with three picture cards. Hedgehog’s Story MapFind WHO, WHERE, and WHAT in Hedgehog’s story — circle each answer.Who, where, what Play A train with BEGINNING, MIDDLE and END cars, and three mouse pictures: stirring batter, baking cookies, eating a cookie. Mouse’s Story Retelling TrainMatch each picture to BEGINNING, MIDDLE, or END and load Mouse’s cookie train.Beginning, middle, end Play Three problem scenes each with two choices: comforting a crying friend, crossing the road, and cleaning a spill. Little Bear’s Big DecisionA crying friend, a busy road, a spill — circle the best thing for Little Bear to do next.Best-choice thinking Play Three numbered beaver panels — gathering logs, building the bridge, crossing it — with FIRST and LAST question rows of small pictures. Beaver’s Story BridgeGather logs, build the bridge, cross the river — circle FIRST and LAST.First and last Play Three clue scenes — Rabbit cold in snow, Rabbit in the rain, Rabbit hungry at the table — with item cards: coat, sunglasses, ball, umbrella, ice cream, teddy, sandwich, soap, toothbrush. Rabbit’s Hidden CluesSnowy, rainy, hungry — read Rabbit’s clues and circle the thing Rabbit needs.What do you need? Play Three story starts each with a sensible choice and a silly one: brushing teeth or a sneaker, nest sticks or a bicycle, a water bowl or a toy box. Penguin’s Silly Story FixA toothbrush on a sneaker, a bicycle in a nest — circle the picture that makes sense.Does it make sense? Play Butterfly in a flower garden, with journey stops: pond, forest, flower field, sunny meadow, and silly places: bedroom, kitchen, snowy mountain. Butterfly’s Story JourneyGarden to pond to forest to meadow — draw the line along Butterfly’s journey, in order.Story order on a journey Play Raccoon on a red picnic blanket with a banana, two apples and a blue cup under a tree, with three memory questions. Raccoon’s Memory ChallengeA red blanket, two apples, a blue cup — look hard, then draw what you remember.Story memory Play Three story starts — planting and watering, mixing and baking, helmet and bike — each with two endings: a flower or a bicycle, a snowman or a pie in the oven, a ride or a fish. Dragon’s Story Ending StudioA planted seed, baking day, a bike ride — circle the ending that truly fits each story.Story endings Play Three numbered clue pictures — muddy footprints by an open door, a plate of cookie crumbs, and a tipped flowerpot with a kitten — each above two answer cards. Fox’s Story Shadow MysteryThree shadow mysteries — look at the clues and circle what happened.Reading picture clues Play Turtle eating a sandwich at a picnic, with BEFORE and AFTER question rows of small turtle pictures. Turtle’s Story TimelinePack the basket, picnic, wash the dishes — circle BEFORE the picnic and AFTER it.Before and after Play A gardening rabbit, a baking bear and a mail-bird beside three action cards: a bird at a mailbox, a rabbit watering flowers, a bear with a cake. Koala’s Character DetectiveDraw a line from each character to what they did.Characters and actions Play An elephant in a purple party hat beside a monkey holding a gift, a cake with three candles and a balloon, with three question rows. Elephant’s Story SurpriseA party hat, three candles, a gift from Monkey — answer the questions about Elephant’s surprise.Story questions Play Four panda panels — flying a kite, opening a box of kite parts, holding the finished kite, gluing kite pieces — with number boxes below. Panda’s Picture Story PuzzlePanda built a kite — write 1, 2, 3, 4 to tell the story.Story sequencing Play Otter with a blue bucket on a riverbank with a red boat and two ducks, with three question rows. Otter’s Story Treasure HuntLook at Otter’s river story and circle the right clue for each question.Story clues Play Ladybug planting a seed, a question mark, and Ladybug beside a tall sunflower — with three choices: watering a sprout, a toy airplane, a snowman. Ladybug’s Missing Story SceneSeed, then a mystery middle, then a sunflower — circle the missing scene.Missing story part Play A dolphin leaping a wave beside a turtle, with three question boxes: WHO jumped?, WHERE did it happen?, WHAT did the dolphin do? Dolphin’s Story QuestionsFind WHO, WHERE, and WHAT in Dolphin’s ocean story — circle each answer.Who, where, what Play Three problems — a rabbit with an empty glass, a bird by a fallen nest, a car with a wheel off — beside three solutions. Squirrel’s Story ConnectionsDraw a line from each problem to the picture that fixes it.Problem and solution Play Little Deer at a rainy window, then three A/B choice circles — window or beach, umbrella or goggles, open umbrella or snowman — ending with Deer walking under an umbrella. Little Deer’s Story PathsRain at the window — help Little Deer pick the story path: inside, umbrella, then out into the rain.Story choices Play The storybook castle with three challenge rows: what happens first, how the character feels, what happens next. Storybook Castle ChallengeThree story challenges guard the castle: order the story, read the feeling, pick what happens next.The grand story challenge Play

Every card is one real game. 29 of the planned 30 adventures are playable now — 24, Unicorn's Story Choice Garden, joins the moment its artwork is uploaded. Progress is saved on this device for the child chosen in My Classroom.

FOR GROWN-UPS

What each game practises.

The collection climbs one slope: ordering stories (Bunny’s garden, Squirrel’s morning, Panda’s kite, Mouse’s train), reading picture clues (Teddy’s backpack, Rabbit’s needs, Giraffe’s detective, Otter’s hunt), matching feelings and characters (Little Lion, Owl’s world, Koala’s detective), reasoning about problems and best choices (Puppy’s helping hands, Little Bear’s decision, Squirrel’s connections), and remembering, predicting and fixing stories (Raccoon’s memory, Dragon’s endings, Penguin’s silly fixes, Turtle’s timeline, Ladybug’s missing scene, Little Deer’s paths) — up to the castle challenge that mixes them all.

Say the prompt aloud with the game, ask “why do you think so?”, and let the giggles at the silly answers do the teaching. Every worksheet twin prints without a screen.